

The first is to dodge or counter with the block/reversal button before the attack even connects with your body. There are several ways to keep you safe from enemy barrages. Blocking and Reversalsīeing defensive is the best means of building your Energy meter, allowing you to run and use Signature moves. Some moves, grapples and Signatures can only be used while the enemy is in this state. You can also push your enemy into the turnbuckle, stunning them and leaving the enemy open to a grand beating. To defend yourself against an aerial turnbuckle attack you can either exit the ring, attack the enemy as they stand on the buckle, or even execute a well timed reversal. Acrobats specialize in climbing the turnbuckle and can even leap onto them during a run. Turnbuckles can be climbed to launch aerial assaults. Keep in mind that every grapple can be reversed if the enemy has their timing down. Grapples can chain their grapples together to produce upwards of five brutal smashes. Grapples can break through an enemies block, making them a good counter measure if your Strikes fail to connect. Strong grapples are more deadly, but their slow animation makes them hard to use unless the target is stunned or rising from a fall. Quick Grapples are fast and can be easily chained at the end of a combo. Grapples are holds that can deal a great amount of damage, and possibly stun or ground the enemy at the end.


Instead they should use their basic two or three hit Strikes before chaining into a grapple or leap onto a turnbuckle for an aerial assault. That isn't to say Grapplers and Acrobats shouldn't use Strikes. Both Brawlers and Big Men can typically end their chain combos by juggling, slamming, or stunning the enemy. While Grapplers and Acrobats will mostly be limited to around three hit strike combos, Brawlers can easily string together five attacks. There is a quick strike that is fast and easy to Chain, along with a Strong attack that does heavy damage.

Strikes are the basic attacks that can create combos or otherwise disable the enemy. By clicking 'enter', you agree to GameSpot's
